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Python Programming for the absolute beginner
Termasuk bibliografi dan indeks.
Chapter 1 Getting Started: The Game Over Program
Chapter 2 Types, Variables, and Simple I/O: The Useless Trivia Program
Chapter 3 Branching, while Loops, and Program Planning: The Guess My Number Game
Chapter 4 for Loops, Strings, and Tuples: The Word Jumble Game
Chapter 5 Lists and Dictionaries: The Hangman Game
Chapter 6 Functions
Chapter 7 Files and Exceptions: The Trivia Challenge Game
Chapter 8 Software Objects: The Critter Caretaker Program
Chapter 9 Object-Oriented Programming: The Blackjack Game
Chapter 10 GUI Development: The Mad Lib Program
Chapter 11 Graphics: The Pizza Panic Game
Chapter 12 Sound, Animation, and Program Development: The Astrocrash Game
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