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A Beginner's guide to programming logic and design comprehensive
1. An Introduction to Programming.
2. Program Design Elements.
3. Structured Programming.
4. Decision-Making.
5. Creating Loops.
6. Using Arrays.
7. Using Files.
8. Handling Data.
9. Modularization.
10. An Introduction to Object-Oriented Programming.
11. Advanced Object-Oriented Programming.
12. Events, Threads, and Animation.
13. The UML.
14. Using Databases.
Appendices:
A. Understanding Numbering Systems and Computer Codes.
B. Flowchart Symbols.
C. Structures.
D. Solving Difficult Structuring Problems.
E. Creating Print Charts.
F. Two Variations on the Basic Structures--case and do-while.
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