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Termasuk bibliografi dan indeks. Chapter 1 Getting Started: The Game Over Program Chapter 2 Types, Variables, and Simple I/O: The Useless Trivia Program Chapter 3 Branching, while Loops, and Program Planning: The Guess My Number Game Chapter 4 for Loops, Strings, and Tuples: The Word Jumble Game Chapter 5 Lists and Dictionaries: The Hangman Game Chapter 6 Functions Chapter 7 Files and Exceptio…
Table of Contents Chapter 1 The Human Touch. Why This Book? Terminology and Definitions. Taking a Holistic View. Getting into the Flow. Case Study: ToolPool. Chapter 2 Getting Started. Project versus Initiative. Team Structures. Strategy and Assessment. Big Bang or Small. Chapter 3 Roles. Who Should Introduce and Drive Knowledge Flow Management? Who Should Worry about Knowledge Flow Management?…
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membedah sistem pemerintahan pasca reformasi, mengulas gaya kepemimpinan masing masing Presiden pada pada masanya.
Tes Masuk Pascasarjana + CPNS + Beasiswa
Pengaruh Media pada masyarakat, komunitas bertumbuh memberikan resistensi, baik pada Radio kelompok yang tergabung pada berbagai media, seperti kelompok angkringan dan timbul harjo sebagai salah satu gerakan menolak dominasi media.
1. Introduction Part I. Background: 2. Basic algorithmic number theory 3. Hash functions and MACs Part II. Algebraic Groups: 4. Preliminary remarks on algebraic groups 5. Varieties 6. Tori, LUC and XTR 7. Curves and divisor class groups 8. Rational maps on curves and divisors 9. Elliptic curves 10. Hyperelliptic curves Part III. Exponentiation, Factoring and Discrete Logarithms: 11. Basic al…
Table of Contents Chapter 1 The Human Touch. Why This Book? Terminology and Definitions. Taking a Holistic View. Getting into the Flow. Case Study: ToolPool. Chapter 2 Getting Started. Project versus Initiative. Team Structures. Strategy and Assessment. Big Bang or Small. Chapter 3 Roles. Who Should Introduce and Drive Knowledge Flow Management? Who Should Worry about Knowledge Flow Management?…