Termasuk bibliografi dan indeks. Chapter 1 Getting Started: The Game Over Program Chapter 2 Types, Variables, and Simple I/O: The Useless Trivia Program Chapter 3 Branching, while Loops, and Program Planning: The Guess My Number Game Chapter 4 for Loops, Strings, and Tuples: The Word Jumble Game Chapter 5 Lists and Dictionaries: The Hangman Game Chapter 6 Functions Chapter 7 Files and Exceptio…
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