Pembelajaran di era 4.0 merupakan pembelajaran yang erat kaitannya dengan komputer, teknologi, informasi, dan data. Pada buku ini, kami menyadikan berbagai perangkat, baik berbasis laman (web) maupun berbasis perangkat lunak (software) yang perlu diinstal di komputer Anda. Dengan demikian, buku ini akan membantu Anda dalam memahami dan mempraktikan langsung pembelajaran di era 4.0. Beberapa pe…
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Termasuk bibliografi dan indeks. CONTENS: 1. Getting to know storyline 2 2. Creating new projects 3. Scenes and slides 4. Scenes and slides 5. Working with text 6. Adding graphics 7. Object properties 8. Arranging objects 9. Working with media 10. States & layers 11. Triggers 12. Advanced triggers & variables 13. Q…
Termasuk bibliografi dan indeks. CONTENS: 1. Getting to know articulate studio
Termasuk bibliografi dan indeks. CONTENS: 1. Getting to know captivate 2. Creating new projects 3. Adding and managing slides 4. Adding content objects 5. Audio and video 6. Managing objects 7. Actions & interactions 8. Editing software simulations 9. Variables & advanced actions 10. Questions & quizzes 11. Special tools & wiz…
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Anak judul: Adobe Capativate 8. Termasuk bibliografi dan indeks. CONTENS: 1. Getting to know captivate 2. Creating new projects 3. Adding and managing slides 4. Adding content objects 5. Audio and video 6. Managing objects 7. Actions & interactions 8. Editing software simulations 9. Variables & advanced actions 10. Questions & quizzes 11. …
Anak judul: Articulate Studio '13. Termasuk bibliografi dan indeks. CONTENS: 1. Getting to know articulate studio
Anak judul: Articulate Studio '13. Termasuk bibliografi dan indeks. CONTENS: 1. Getting to know storyline 2 2. Creating new projects 3. Scenes and slides 4. Scenes and slides 5. Working with text 6. Adding graphics 7. Object properties 8. Arranging objects 9. Working with media 10. States & layers 11. Triggers 12. Advanced triggers & …