1. An Introduction to Programming. 2. Program Design Elements. 3. Structured Programming. 4. Decision-Making. 5. Creating Loops. 6. Using Arrays. 7. Using Files. 8. Handling Data. 9. Modularization. 10. An Introduction to Object-Oriented Programming. 11. Advanced Object-Oriented Programming. 12. Events, Threads, and Animation. 13. The UML. 14. Using Databases. Appendices: A. Under…