1. An Introduction to Programming. 2. Program Design Elements. 3. Structured Programming. 4. Decision-Making. 5. Creating Loops. 6. Using Arrays. 7. Using Files. 8. Handling Data. 9. Modularization. 10. An Introduction to Object-Oriented Programming. 11. Advanced Object-Oriented Programming. 12. Events, Threads, and Animation. 13. The UML. 14. Using Databases. Appendices: A. Under…
CONTENTS: Chapter 1 Interval Mathematics as a Potential Weapon against Uncertainty Chapter 2 Uncertainty Modeling Using Expert
Table of contents: 1. Software engineering principles 1.1. The software process 1.2. Program design 1.3. Design approaches 1.4. Verification software of correctness 2. Data design and implementation 2.1. Different views of data 2.2. Abstraction and built-in types 2.3. Higher-level abstraction and the C++ class type 2.4. Constructs for program verification 2.5. Comparison of algorithms 3. ADT …
Catatan: Terdapat Index Table of Contents: Fundamentals of C++ Programming Chapter 1. Preliminaries Chapter 2. Problem Solving Using C++ Chapter 3. Assignment, Formatting and Interactive Input Chapter 4. Selection Structures Chapter 5. Repetition Statement Chapter 6. Modular using functions Chapter 7. Arrays Chapter 8. I/O Streams and Data Files Chapter 9. Completing the Basics Object-Oriented…
Tabel of Contents: 1. Embedded C Language Tutorial 1.1. Objectives 1.2. Introduction 1.3. Beginning Concepts 1.4. Variables and Constants 1.4.1. Variable Types 1.4.2. Variable Scope 1.4.2.1. Local variable 1.4.2.2. Global variables 1.4.3. Constant 1.4.3.1. Numeric constants 1.4.3.2. Character constants 1.4.4. Enumerations and Definitions 1.4.5. Storage Classes 1.4.5.1. Automatic 1.4.5.2. Stati…
Part I: AN INTRODUCTION TO INQUIRY. 1. Human Inquiry and Science. 2. Paradigms, Theory, and Social Research. 3. The Ethics and Politics of Social Research. Part II: THE STRUCTURING OF INQUIRY: QUANTITATIVE AND QUALITATIVE. 4. Research Design. 5. Conceptualization, Operationalization, and Measurement. 6. Indexes, Scales, and Typologies. 7. The Logic of Sampling. Part III: MODES OF OPERATION: Q…
null
null
Part One. Overview. Chapter 1. Introduction. Chapter 2. Operating-System Structures. Part Two. Process Management. Chapter 3. Processes. Chapter 4. Threads. Chapter 5. CPU Scheduling. Chapter 6. Process Synchronization. Chapter 7. Deadlocks. Part Three. Memory Management. Chapter 8. Main Memory. Chapter 9. Virtual Memory. Part Four. Storage Management. Chapter 10. File-System Interface. Chapte…
Part I: Creating Enterprise Applications Chapter 1: Introducing Java Platform, Enterprise Edition Chapter 2: Using Web Containers Chapter 3: Writing Your First Servlet Chapter 4: Using JSPs to Display Content Chapter 5: Maintaining State Using Sessions Chapter 6: Using the Expression Language in JSPs Chapter 7: Using the Java Standard Tag Library Chapter 8: Writing Custom Tag and Function Libra…