Catatan: Terdapat index
1. An Introduction to Programming. 2. Program Design Elements. 3. Structured Programming. 4. Decision-Making. 5. Creating Loops. 6. Using Arrays. 7. Using Files. 8. Handling Data. 9. Modularization. 10. An Introduction to Object-Oriented Programming. 11. Advanced Object-Oriented Programming. 12. Events, Threads, and Animation. 13. The UML. 14. Using Databases. Appendices: A. Under…
Catatan: terdapat indeks.
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Contents
Chapter 1 Introduction
1.1. What's the Book About?
1.2. Mathematics Review
1.2.1. Exponents
1.2.2. Logarithms
1.2.3. Series
1.2.4. Modular Arithmetic
1.2.5. The P Word
1.3. A Brief Introduction to Recursion
1.4. C++ Classes
1.4.1. Basic class Syntax
1.4.2. Extra Constructor Syntax and Accessors
1.4.3. Separation of Int…
Termasuk bibliografi dan indeks. Chapter 1 Getting Started: The Game Over Program Chapter 2 Types, Variables, and Simple I/O: The Useless Trivia Program Chapter 3 Branching, while Loops, and Program Planning: The Guess My Number Game Chapter 4 for Loops, Strings, and Tuples: The Word Jumble Game Chapter 5 Lists and Dictionaries: The Hangman Game Chapter 6 Functions Chapter 7 Files and Exceptio…
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definisi sosiologi , , hubungan kebudayaan, individu kelompok dan proses sosial., manusia dalam menghadapi masa depan.lembaga masyarakat, stratifikasi sosial, kekuasaan wewnang dan kepemimpinan, perubahan sosial budaya, masalah sosial dan manfaat sosiologi.
Part 1: Symmetric Key Encipherment Chapter 2: Mathematics of Cryptography Chapter 3: Traditional Symmetric Key Ciphers Chapter 4: Mathematics of Cryptography Chapter 5: Introduction to Modern Symmetric-Key Ciphers Chapter 6: Data Encryption Standard (DES) Chapter 7: Advanced Encryption Standard Chapter 8: Encipherment Using Modern Symmetric Key Ciphers Part 2: Asymmetric Key Encipherme…
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